Friday, 1 October 2021

Venom 2’s Ending & Spider-Man Universe Future Setup Explained

Warning: Major SPOILERS ahead for Venom: Let There Be Carnage

Tom Hardy returns as Venom in Venom: Let There Be Carnage, and the sequel's ending changes the franchise and sets up a future for Eddie Brock in the Marvel Cinematic Universe. The long-awaited follow-up to 2018's Venom comes from director Andy Serkis and is Sony's second installment in their Spider-Man villain universe. This comes after substantial delays to the film, as well as Jared Leto's Morbius. However, Venom 2 is finally out in theaters and delivers an ending that will leave fans buzzing about what comes next.

The story of Venom: Let There Be Carnage picks up after the post-credits scene from the original film and focuses on Cletus Kasady (Woody Harrelson) finally becoming Carnage. This comes after Venom and Eddie Brock solve the riddle to where his victims are buried, which leads to Kasady getting the death sentence. However, Eddie's final visit with Kasady sees the serial killer bite him and gain a part of the Venom symbiote. This allows Kasady to transform into Carnage, rescue his long-time lover Frances Barrison aka Shriek (Naomie Harris), and plot a scheme that includes getting revenge on Eddie. Unfortunately for the journalist, he and Venom momentarily split after some disagreements about what they should be doing.

Related: Venom 2 Cast Guide: Every Let There Be Carnage Character Explained

Venom: Let There Be Carnage's ending builds to Venom facing off with Carnage at the "wedding" of Cletus and Frances. Venom seems overmatched at first but does manage to take down Carnage and Shriek at the end of the day. Venom 2's final scene shows Eddie and Venom enjoying life on the beach and hatching a plan to go wherever a Lethal Protector is needed next. However, the movie's ending and post-credits scene set up much more. Here's a breakdown of Venom 2's ending, the post-credits scene, and Venom's MCU future.

It isn't a surprise that Venom 2's ending led to a showdown between Carnage and Venom, but the outcome of the symbiote battle is a bit surprising. Venom managed to come out as the victor after Shriek's yell saw Carnage separate from Kasady, who then fell to the ground. This allowed Venom to step in before they could bond again and put Carnage back inside its own symbiote form. As for Kasady, he also meets his end at the conclusion of Venom: Let There Be Carnage. Venom bites off Cletus Kasady's head and leaves his lifeless body in the ruins of the chapel. By all accounts, Carnage and Kasady are dead, but is there any way for them to return in the future?

Venom: Let There Be Carnage clearly won't be the last film in this franchise, so continuing the series without Carnage would be somewhat unexpected. Carnage is Venom's biggest villain, and they commonly fight each other throughout the comics. That said, it does seem unlikely that this version of Carnage could ever come back. Kasady is dead, and his digested head inside Venom doesn't easily allow Sony to find a way to bring him back naturally. The multiverse does open the door for a variant resurrection, but Carnage's future could otherwise lie with another host. Karl Malus, Norman Osborn, and even Eddie Brock have been Carnage in the comics, so the red symbiote could still return, even if it is without the character's signature host.

Venom 2's ending raises many questions about Carnage's importance of a red symbiote. When Kasady transforms into Carnage in front of Eddie and Venom for the first time, Venom retreats from his complete form and goes back inside Eddie. This comes as Venom sees Carnage and yells, "Oh sh*t, that's a red one." Venom is clearly scared of Carnage and any red symbiote, but Venom 2 doesn't reveal why that is the case. Red symbiotes may be more powerful than others, as Carnage does have greater strength and more abilities than Venom. Venom: Let There Be Carnage doesn't make it clear, though, how red symbiotes are created. However, Venom's past with the symbiote creatures could give him the knowledge that red ones are more dangerous.

Related: Why Venom: Let There Be Carnage Isn't R Rated: How Violent Is It?

Venom's fear of red symbiotes could be further explored in Venom 3 thanks to the villain that Venom: Let There Be Carnage teases is coming next. For most of the movie, Eddie is working with detective Mulligan, who wants Eddie to give him any leads from his conversations with Kasady. Carnage ultimately kidnaps him since he nearly killed Shriek as a child, and she seems to get her revenge in the finale. Venom 2's ending doesn't end Mulligan's story there, as his eyes are shown glowing white. This is Sony's way of setting up Mulligan to become the Marvel villain known as Toxin.

In the comics, Toxin is another red symbiote created by Carnage, who wanted to destroy the new symbiote for fear of its power. Venom decides to save Toxin and try making him an ally. Toxin then bonds to Patrick Mulligan and begins its journey of growing in power. The comic version of Toxin does ultimately become a bit more heroic, as he helps Spider-Man and the Avengers for a time. However, Venom 2's version of Mulligan seems to be set up to be a villain that Eddie and Venom will have to deal with eventually. Mulligan came to hate Eddie by the end of the sequel, and he could have a vendetta against him in future installments or even take the law into his own hands and lose control.

The big surprise that comes with Venom: Let There Be Carnage's ending is confirming that Venom is now in the MCU. When Sony originally announced plans for Venom, it was clear that it was not connected to Marvel Studios' movies. That didn't stop fans from asking for Hardy's Venom to meet Holland's Spider-Man though. It seemed destined to happen at some point, especially after Sony and Marvel/Disney had to renegotiate the Spider-Man deal, and Venom 2's post-credits scene confirms that the time is now for Venom to join the MCU.

The scene begins with Eddie and Venom watching TV in their hotel room and discussing the vast knowledge that Venom possesses thanks to the symbiote hivemind. Just as Venom is about to show Eddie a glimpse of what he knows, everything begins changing. A bright light fades from the sky, and Eddie finds himself in a much nicer hotel room and in the MCU timeline. This is confirmed by showing J. Jonah Jameson's exclusive from Spider-Man: Far From Home's ending, which revealed Peter Parker is Spider-Man. Venom catches a look at Spider-Man, presumably for the first time, and sets up their meeting in a future film.

Related: How No Spider-Man Changed Venom's Movie Origin

The reveal that Venom is in the MCU raises major questions about Venom: Let There Be Carnage, specifically whether or not the sequel takes place in the MCU. Based on what happens in Venom 2's post-credits scene, the answer seems to be no. Eddie's surroundings changing appears to be the result of multiverse madness. This would mean that the entire of Venom and everything before the sequel's tag takes place in a separate timeline from the MCU. While that means these events didn't transpire in the Sacred Timeline, it strongly implies that the Venom franchise and Sony's Spider-Man Universe exist within the Marvel Cinematic Multiverse. This is an excellent sign for the rumors surrounding who will appear in Spider-Man: No Way Home too.

Now that Venom is a character in the MCU, does that mean that the other characters in Venom: Let There Be Carnage are also part of the shared universe? The sequel brought back major characters like Anne Weying (Michelle Williams) and set up the likes of Toxin to appear in the future. However, that doesn't mean that they are in the MCU along with Venom. This will depend on how a future film explains what exactly happened that allowed Venom to switch universes. If Venom appearing in the MCU is meant to be short-lived, then the other characters will likely remain separated and in another universe waiting for him to return. If Venom is permanently part of the MCU now, Anne and others could be too. The worst-case scenario is that Venom remains in the MCU for the foreseeable future and the franchise completely forgets about the rest of his supporting characters.

Venom 2's ending only leaves a giant tease about what Venom's future in the MCU will contain. Seeing Spider-Man on the TV strongly implies that the two characters will meet in a future MCU movie. This could happen as soon as in Spider-Man: No Way Home. The movie is confirmed to include a multiverse plot and Spider-Man villains from different universes. This includes Doc Ock, Green Goblin, Electro, Sandman, and The Lizard, with rumors of many others. Venom now seems like a strong candidate to appear in Spider-Man: No Way Home somehow. Why he would go after Spider-Man is unclear, which might mean that Venom could play a surprising role and be an ally to Peter Parker instead.

If Venom doesn't appear in Spider-Man: No Way Home, his MCU future could lie with Doctor Strange in the Multiverse of Madness. This may be where what happened to Eddie is explained. Venom's MCU future beyond that is unclear, as it is unknown what Sony and Marvel Studios have decided to do. Kevin Feige has suggested that Holland's Spider-Man could leave the MCU and go to another universe, so that could tie Venom and Spider-Man together for a live-action Spider-Verse movie. It's also possible that Hardy's Venom joining the MCU is part of the gradual build-up to a Secret Wars film. This could even be where Holland's Peter Parker gets the black symbiote Spider-Man suit, just like in the comics. In any case, Venom's MCU future after Venom: Let There Be Carnage should become more apparent as more time passes.

More: Is Venom In Spider-Man: No Way Home Now?



Daniel Craig’s Favorite Car He Drove As Bond Is A Franchise Classic

No Time To Die’s Daniel Craig reveals his favorite car he drove as James Bond and, for long-time fans of the franchise, it shouldn’t come as a surprise. Craig has starred as the MI6 agent since 2006's Casino Royale, and his tenure as 007 has been praised as one of the greatest in the franchise's history. After four films and 15 years, Craig’s fifth and final outing releases stateside on October 8.

Following the campier Pierce Brosnan-led Die Another Day (2002), Craig inherited the role of Bond just as the Bourne franchise was redefining the spy genre. While the initial casting of a “blonde Bond” was met with skepticism, the debut of Casino Royale silenced any naysayers. Craig’s grittier take on the gentleman spy truly brought the character into the 21st century without sacrificing iconic aspects of his respective franchise; including Bond’s booze, women, and vehicles. In almost every film, 007 has gotten himself into at least one very scenic and technologically impressive car chase.

Related: James Bond: Every Way Daniel Craig's Era Changed 007

Craig recently sat down with GQ to answer the Internet's questions regarding the James Bond 007 franchise. One of those questions concerned his favorite car to shoot in, and his response was probably what many would expect. The actor picked one of the most iconic Bond cars, the Aston Martin DB5, praising its "beautiful" design. Read what he had to say below:

“The [63-65 Aston Martin DB5]. It’s like one of the most beautiful cars ever made ... I mean I’ve driven the DBS and the brand cars, and they don’t break down quite as often, but the DB5 is definitely the car.”

The more modern Ashton Martin DBS appeared in Craig’s Casino Royale and Quantum of Solace, meeting an unfortunate end in the former and being involved in a car chase in Italy in the latter. The DBS is perhaps the fastest car in the franchise. However, the Aston Martin DB5 is the most iconic. The DB5 was largely associated with Sean Connery’s Bond movies before its return in GoldenEye, which helped cement the retro vehicle as Bond’s go-to before the contemporary era of the 007 franchise. Craig's Bond movies brought it roaring back and in pristine condition via Casino Royale, Skyfall—which is ranked among the series’ best—Spectre, and, now, No Time To Die.

The DBS is involved in at least one definitive action sequence in No Time To Die. The finale looks to be particularly massive, not only in regard to actions sequences, set pieces, global threats but its 163-minute runtime. Early reviews for No Time To Die have been largely positive despite some calling it a mixed bag. Regardless, everyone is praising Craig and, sunset or not, at least he gets one last ride in an the DB5. Batman has the Batmobile, and James Bond will always have his Aston Martin.

More: GoldenEye Saved James Bond's Aston Martin (And Proved Better Than Brosnan's Cars)

Source: GQ



Nintendo Switch Player Hits the Maximum Hours of Play Time

A Nintendo Switch player has maxed out the console's play time counter with Animal Crossing: New Horizons. The console lets players check how many hours they've sunk into each game in their library, and while it's fairly normal for Animal Crossing players to rack up hundreds of hours in the game, one Reddit user has pushed the Switch feature to its limits.

Animal Crossing: New Horizons isn't one of the oldest Switch games, releasing fairly recently in March 2020. Once the main game activities are complete, players are able to design and decorate their island paradise using various tools and items, which is usually where the most play time is invested. As well as crafting their island to perfection, players can also quickly rack up hours meeting friends in multiplayer, and using the game's tools to create pixel art for custom designs, or creating bulletin board art in Animal Crossing.

Related: Animal Crossing Player's Pokémon, Avatar, & Disney Bulletin Art Is Amazing

Redditor daveboy2000 took to the Animal Crossing subreddit to share a screenshot of their Nintendo Switch stats, revealing they've maxed out the number of hours the console can show. daveboy2000's impressive play count for the game shows the player has sunk 9,999 hours into the release - if not more. Commenter corticalization calculated the user's play time as equating to around 18 hours of Animal Crossing per day, asking the OP: "Definitely neat to see but… are you ok?"

See the post on Reddit here.

Some may be surprised to see a cap on the number of hours of play the Nintendo Switch will show. It's possible that Nintendo didn't envisage anyone reaching the 9,999-hour mark in any video game, and therefore decided that having an unlimited number of play hours would be unnecessary. Any Animal Crossing fans hoping to see what a 9,999-hour island looks like are in luck, as the user has shared their Dream Address code for visitors to explore their creation. Players can check out the user's island - and probably get some design inspiration for their own - at DA-0857-9863-2610.

The cap may be disappointing for any gamers who want to accurately keep track of their hours. The Redditor's hour count will likely go up even further with the upcoming release of a new Animal Crossing update, but the cap means they will no longer be able to track just how much of the game they've played. If more players hit a similar play figure, hopefully Nintendo will consider removing the play hour limit.

Next: Why Animal Crossing's Brewster & The Roost Cafe Update Is A Big Deal

Source: Reddit/daveboy2000



Courteney Cox Serves Coffee At Central Perk & Surprises Fans In Video

Even celebrities have to pay their dues in the film industry, as Courteney Cox demonstrated when she grabbed coffee for fans at Central Perk in between filming scenes for her new Starz show Shining Vale. Cox is best known for playing the neurotic Monica Geller on Friends from 1994 to 2004, a role that won her international recognition. The fanbase for Friends has continued to expand since it aired its widely viewed series finale 17 years ago, due to the show's frequent reruns on cable TV and presence on multiple streaming platforms.

All six members of the gang, including Cox, got back together for a reunion special that recently aired on HBO Max, the show's current host platform, on May 27. The special received mixed but mostly positive reviews from critics and raves from fans. Since starring on Friends, Cox moved on to act as the lead on the sitcom Cougar Town from 2009 to 2015. Up next, Cox is set to star beside Greg Kinnear in Shining Vale, a horror-comedy created by Sharon Horgan (Catastrophe, Divorce) and Jeff Astrof for Starz. As it happens, the show is filming on the same Warner Bros. studio lot where much of Friends was filmed.

Related: Why Courteney Cox Never Got An Emmy Nomination For Friends

In between shooting scenes for the Starz project, Cox popped around the corner to Central Perk for a walk down memory lane that she posted on Instagram. Located on the Warner Bros. lot, the shop is a studio set and working replica of the cafe where Rachel Green (Jennifer Aniston) served coffee to Monica and the others on the show. The Friends actress seized the opportunity to surprise patrons with a cameo at her old haunt, which surely made some fans' days. Watch the video below:

In the video, Cox asks a crew member when her next scene is. When they inform her that she has an hour before she's due back on set, the actress-turned-barista hops over to her second job to clock in at Central Perk. She works behind the gift kiosk, at the parking station, and on the floor, where she serves customers drinks named after the character she played. It's a strange sight to watch "Monica Geller" serving customers sitting in the same seats she used to occupy years ago, although Monica would likely also try to use her spare hour productively. This isn't the first time Cox has taken a second job on set: while filming Shining Vale in August, she gave fans a tour of the lot on a golf cart.

Although Cox clearly can't resist the nostalgic potential presented by returning to her old workplace, the video also draws attention to her new project. Shining Vale has plenty to be excited about, beginning with creator Sharon Horgan's track record of writing excellent comedies. Its enticing horror-comedy premise involves cheating, possession, depression, and an unwritten novel. Cox and Kinnear are joined by a great cast that includes Sherilynn Fenn (Twin Peaks) and Mira Sorvino (Impeachment: American Crime Story). Cox will no doubt carry her weight, as she's done some of her best work in the horror-comedy cross-genre as Gale Weathers in the Scream movie series.

Next: Friends Deleted Scene Makes Monica's Weirdest Romance Even Worse

Source: Courteney Cox/Instagram



Halloween Ends Producer Reveals If Story Was Impacted By COVID Delays

Halloween Ends producer Ryan Freimann reveals if the film's story was impacted by pandemic-related production delays. This second of two sequels to 2018's Halloween will complete the trilogy of movies revisiting John Carpenter's 1978 slasher classic. The first sequel, Halloween Kills, releases day-and-date in theaters and on Peacock on October 15, while Halloween Ends is currently scheduled for October 14, 2022.

The Halloween franchise has a long history of sequels trying to recapture the magic of the original, but none succeeded as well as the 2018 "rebootquel," which is set 40 years after the first film and retcons any other movie made in-between. Evolving from a pitch by writer-director David Gordon Green and co-writer Danny McBride to Blumhouse Productions that received Carpenter's approval, the new Halloween was well-received by critics and fans, resulting in two sequels being greenlit. Halloween Kills and Halloween Ends were originally scheduled to premiere in 2020 and 2021, respectively, but were both pushed back a full year as a result of the pandemic.

Related: Halloween Kills Will Tie A Special Friday The 13th Record

Despite these delays, however, Freimann tells ComicBook.com that the story the filmmakers wanted to tell hasn't been affected. He credits Green's vision and work ethic as stabilizing forces, citing the numerous projects that he would have been juggling anyway, pandemic or no. However, he is concerned about what can happen when creative decision-makers are given too much time to think:

It's pretty much on track with where it was. David and [co-writer] Danny [McBride] went off and just wrapped Righteous Gemstones Season 2 yesterday. They've spent the last 6-7 months doing that. David's got his ... He's such a creative force, that now he's doing The Exorcist and he's got a Hellraiser TV series. The floodgates of horror are open to him, so I think he also has his convictions and I think that he knows the general direction he's sailing the ship. So, are we going to avoid little things here and there? Yes. Has it given us time to reflect on things? Yes. And, in some ways, it might be good, and hopefully not ... Because I know sometimes when I sit with things for too long, you can juggle them to death, instead of just going with your gut. But to answer your question succinctly, it's more or less the same thing we've had going along.

Elsewhere in the interview, Freimann discusses the future of the Halloween franchise beyond Halloween Ends, which he believes could branch out past iconic killer Michael Myers. "I think there are other ways and other mediums in which to explore this franchise," Freimann says. "I mean, there's always interest in exploring [Halloween III:] Season of the Witch again. Is it something we'd race to do? I don't know. Our focus has been COVID delays, figuring out how to do Halloween Ends and shoot it, COVID protocols on that, all of those things... But I think it would be something, where we explore other outside areas of the Halloween universe."

While fans of Green's 2018 film are likely happy to hear that the trilogy remains narratively on-track, lovers of the Halloween franchise could be wary of the films continuing without Myers. The previous attempt to do so, the aforementioned Halloween III, was poorly received at the time, but has since seen its reputation improve somewhat. Whether Blumhouse gets their shot at a post-Myers Halloween film will likely depend on how fans react to the rest of this trilogy, so it's good to hear that the team's focus has been on getting Halloween Ends right.

Next: Why Halloween 2018’s Alternate Ending Would Have Been Worse

Source: ComicBook.com



Big Brother: How Xavier & Derek F. Are Similar To Cody & Enzo On BB22

To many fans' surprise, the two Big Brother 23 finalists Xavier Prather and Derek Frazier are actually quite similar to the final two players on Big Brother 22: All-Stars last year, Cody Calafiore and Enzo Palumbo. Both Cody and Enzo were brought back for All-Stars in 2020 after originally competing and making it far during each of their respective seasons. The two became instant friends and worked quite closely together up until the final moments inside the house.

On Wednesday night, Xavier won Big Brother 23 unanimously, taking home the largest cash prize in the history of the show. Prior to his unanimous jury vote win, Xavier won the third part of the final Head of Household competition. He beat out Azah Awasum by just one point in the final HOH. In doing so, he chose to bring Derek F. to the final two with him due to a final two agreement they had made early on in the game. He then beat Derek F. by a 9-0 jury vote.

Related: Big Brother 23: Why Kyland's Blow Up On Xavier Was Production's Fault

Last summer, Cody and Enzo agreed to take each other all the way to the end. On finale night, Cody beat Nicole Franzel in the final Head of Household competition. In many ways, the All-Stars endgame was virtually the same on BB23. Cody also beat Nicole for the final reign of power by just one point. Then, Cody followed through with his promise to Enzo by evicting Nicole. Cody, like Xavier, was one of few Big Brother winners who won unanimously. Despite only coming in second, both Enzo and Derek F. were comfortable with their runner-up prizes. In fact, they were both aware that they'd most likely not win the grand prize.

Xavier and Derek F.'s games also align with that of Cody and Enzo. Throughout the duration of the game, Xavier played an extremely strong game both physically and socially, as did Cody during the All-Stars season. Derek F., on the other hand, did not win a single competition but had a relatively strong social game. Last summer, Enzo did win a few competitions, but his biggest strength was his social game. Enzo and Cody were a part of the dominating Committee alliance, whereas Xavier and Derek F. were a part of the Big Brother history-making Cookout alliance this summer.

Even though the finale played out similarly for both of these duos, the biggest difference between Cody & Enzo and Xavier & Derek F. is the cash prizes they were each awarded. Cody earned the show's usual $500,000 grand prize, while Enzo took home $50,000 for coming in second place. This year, Big Brother 23 upped the cash prizes for the winners. Derek F. won $75,000 as runner-up, while Xavier took home the grand prize of $750,000.

Next: Big Brother 23: How Much Money Winner, Runner-Up & AFP Will Make



Thursday, 30 September 2021

Five Nights At Freddy's Movie Loses Director Chris Columbus

Director Chris Columbus has exited Blumhouse's film adaptation of Five Nights at Freddy's. The director is best known for big-ticket family movies like Home Alone and its sequel, Mrs. Doubtfire, Percy Jackson & the Olympians: The Lightning Thief, and the first two Harry Potter movies. When Columbus was attached to Five Nights at Freddy's in 2018, that film would have been his first straightforward horror movie, allowing him to draw on the impulses he indulged when he wrote the script for Gremlins back in the early '80s.

Five Nights at Freddy's is a long-gestating project that has been hitting roadblocks from the beginning. The film is an adaptation of the 2014 video game of the same name, in which the player is a security guard at a Chuck E. Cheese-esque establishment full of creepy haunted animatronics. Horror production company Blumhouse became attached to the project in 2017, but they've had trouble finding a script that pleases creator Scott Cawthon, who has rejected 9 different drafts. In the meantime, there have been 8 games released with a ninth on the way, 3 spinoff games, 3 novels and 12 anthology books written, and a Nicolas Cage film with the exact same premise called Willy's Wonderland.

Related: Every Chris Columbus Movie Ranked From Worst To Best

Speaking with Collider, producer Jason Blum announced that even though Five Nights at Freddy's was supposed to begin filming in Spring of this year, Chris Columbus has stepped away from the project. He didn't explain why the director parted ways with Freddy's, but he reiterated his constant refrain that the script is "really tough to crack." It's "taken longer than [he] hoped to get the right story," but he states confidently that they are "a long way from giving up." Read the full quote here:

Chris Columbus is no longer attached. [Whether there’s a new director] is classified information. [The script is] really tough to crack.

We've written multiple scripts, and we've got where we're threading a needle, which is doing justice to Five Nights at Freddy's and making Scott (Cawthon) happy. The only way that we would go about it is giving Scott ... I don't want to do something that Scott doesn't like. Let me say that a different way. I don't have the right to do anything Scott doesn't like. Basically, Scott has kind of like the equivalent of “final cut” and it's taken longer than I hoped to get the right story.

We're a long way from giving up. And I'm confident eventually I will figure it out.

Some of the scripts that have been rejected by Cawthon have wild premises. As detailed in a Reddit post made by the creator in November of last year, the story ideas included "an underground factory that was designing robots for the government," "a marionette out for revenge" and one where the "Plushies take Manhattan." He eventually tried writing a screenplay himself, because he has the most familiarity with the lore, but didn't think he was any good at writing in the format. Although at the time he announced that they had reached an agreement on a final screenplay, clearly that is no longer the case.

Hopefully, it won't take long to attach a new director considering the company's access to a huge stable of talented horror filmmakers. As for the script, Five Nights at Freddy's might have quite a bit of backstory at this point because of the many games that have since been released in the series, but it might be good for Blumhouse to favor simplicity. The game ultimately has a very pared-down premise for delivering scares and doesn't need too much dressing up. Fans who have played through the entire franchise will enjoy a bunch of Easter eggs and developed mythology, but that isn't essential to delivering the powerful shocks the games are known for.

Next: Every Upcoming Video Game Movie

Source: Collider